AntBattery:

Phone battery life only lasts around two years, and with the rise of phone prices, battery life is very important in order to keep your phone alive and save you money. Our app aims to hit this problem by giving you a notification when we believe you should charge your battery in order to prolong your phone's life most efficiently.

Picture of our teams’ survey

 
phonesurvey.png

Target Audience

In order to figure out who our target audience is and be able to comprehend the relevancy of this problem for the general consumer, my team and I created a survey in order to find out how much a user knows about battery life. From our findings, we found out that many people are unaware of the consequences of overcharging their mobile devices, and the risks they are putting on their phones.

 

How often do you upgrade your phone?

How much did you pay for your phone?

Takeaway: Most people spend close to $1,000 on a new mobile device.

Takeaway: Most people spend close to $1,000 on a new mobile device.

 

How often do you charge your phone?

Takeaway: Overnight charging is a common malpractice among users

Takeaway: Overnight charging is a common malpractice among users

Takeaway: Taking into account how much people paid for their phones, most people are spending around 400 to 600 dollars a year just on the device (this excludes phone bill, etc.).

Takeaway: Taking into account how much people paid for their phones, most people are spending around 400 to 600 dollars a year just on the device (this excludes phone bill, etc.).

 

How often do you check your battery health?

Takeaway: Most users are unaware the correlation between a phone's battery health and overall longevity of a phone's life span.

Takeaway: Most users are unaware the correlation between a phone's battery health and overall longevity of a phone's life span.

persona brian.jpg

Personas

In order to capture who could be in our target audience, we created personas. These personas allow us to understand our users’ needs, experiences, behaviors, and goals. By creating a diverse group of personas, it allows us to encapsulate who our audience is and allow us to build around the users by helping us identify who the users we are designing for.

 

Brian represents the user who is fully aware of battery health and tries to maximize efficiency as much as possible.

Jim represents the user who charges his phone overnight and knows little to none about battery health in general.

Jim represents the user who charges his phone overnight and knows little to none about battery health in general.

Jolene represents the user who is aware of battery health, and adjusts her charging habits based on her convenience.

Jolene represents the user who is aware of battery health, and adjusts her charging habits based on her convenience.

 

 Wireframes

Once our team had finished creating persona’s part of my team and I went on to create a couple of low - medium fidelity wireframes in order to prepare to prototype our application. Wireframes were used as a way to space out and brainstorm our ideas in our design process. Below is a collection of these wireframes.

 

AntBattery Prototype

 

After our team had finished sketching, wireframing, and building user personas, I started to build our final prototype. I discussed with our team what the best user interface design would be, and after various discussions over formats, color schemes, and user intractability, we finally landed on this final version. Embedded below is a video showcasing the final prototype that I built using Figma and my team’s ideas. Feel free to also check it out on your own here at this link.

 

Final Takeaways

Working on this project was definitely a fun experience. Although my team and I were never able to meet in person due to the ongoing pandemic, I was still able to gain valuable leadership and teamwork experience through virtual meetings. During this whole design process, I was also exposed to a new software Figma, which is a powerful tool that I will be using in future UI/UX projects. However, one of the most valuable lesson I learned from this project is how important gathering data is to the design process

Previous
Previous

KarmaCall

Next
Next

Search Engine & Indexer